Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen. With headquarters in Santa Monica and operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, Virtual Production, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish.
Halon combines industry leading animation, design and real time game engine software with robust project management systems, and their extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline. Every project benefits from their leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set.
Halon panel talent are :
- Kenny DiGiordano, VAD supervisor (The Mandalorian)
- Grant Olin, Visualization Supervisor (Fortnite, Free Guy)
- Jess Marley, VAD Supervisor (The Batman, War for the Planet of the Apes)
- Kristin Turnipseed, Real-Time Stage Supervisor (Ford v Ferrari, The Batman)
- Chris Ferriter, Halon CEO and moderator
- Brad Alexander, Co-Founder, Sr. Visualization Supervisor (Star Wars Episodes II and III, Avatar and Pacific Rim: Uprising)
Panel description:
An early adopter of Unreal Engine in 2015, Halon (Avatar,The Batman, The Suicide Squad) is an industry leader in the fields of Virtual Production, Visualization, and Game Cinematics, leading to the studio’s Virtual Art Department defining the cutting edge of the real-time workflow on The Mandalorian. Join the Halon team as they go beyond the LED screens to layout a more complete view of Virtual Production and how your favorite films and episodic series are being made now and for the post-COVID future ahead.
(Source : press release)